Archive | mushroom spawn

Grounds To Train For Level 30-88+ In Maplestory

When you are training in Maplesstory ,choose the right grounds will help you to save lots of time to level quickly and can make much more mesos in the game!
Level 30-34: Train where you have trained before. Ant Tunnel is a good choice, and so is Land of Wild Boars II (Not Land of Wild Boars, Jr. Boogies will give you too much trouble). Jr Sentinels and those green and horned mushroom tree dungeons at Ellinia are profitable alternatives. Fish Resting Spot is not a bad choice as well. You may also butcher the roosters and ducks in Shanghai once you can kill them with one Magic Claw per fowl.

Level 35-39: Go Kill Sakura Cellions. They’re awesome training. They give out a lot of money too. Ice mages can now go kill Fire Boars with ease, so do so at Burnt Land I or II. They can also go to Sand Castle Playground to train on Flower Fishes if they want. Lightning right now is still too weak for your purposes, so boars are a good source of exp and money for now (use magic claw, not lit!). Lightning mages can also train well on Ratz in Floor 100 of Helios Tower. Standing on a slide allows one to rain down lightning while not getting hit.

If you start with Lightning, you can also keep it at level 15 when you reach level 35 (assuming you put 1 pt in Teleport at level 30), and train on the hamsters on the 99th floor of Helios tower. This will be a lightning wizards’ fastest EXP gain until at least level 55, if you work it correctly. (to compare for around level 50, better to kill 4 Retz at 78XP each every 6 seconds, than 1 fire drake at 220 EXP each, and the Retz spawn en-masse at one spot, while larger rarer monsters like Fire Drakes require you to travel…and suffer plenty of damage). Then just work the Retz until you get enough points stored (save at least 9) to raise Lightning to level 24 directly from 15.

This is because the spell doubles in cost from 20 to 40, at spell level 16, making it very hard on your potions. At about lightning level 24, the damage increase should be worth the doubling of MP, but if you’re unsure, you can wait until you get 12 skill points. It’s also very safe to train at the Retz as you can’t get hit unless you are grabbing loot. You can possibly gain 2-3 levels a day at low experience levels this way if you’re a hardcore grinder.

 

If you are careful with your lightning to mob at least 4 Retz per cast, and pick up all the loot and seeds, you should at -least- break even in mesos/potion use, unlike lorangs, which will drain your mesos like water…

Note: Black Ratz are also a good alternative, at 70 EXP per kill and the fact that they are easier to kill then Retz it may be more profitable to kill them instead.

Level 40-49: If you’re an ice mage, now would be a good time to move up to Jr Cellions (the red kitties) at Ossyria, and Fire Boar is a solid (but less rewarding) alternative. You can also train on sakura cellions they are very rewarding. They give out a lot of exp and money. Thunder Mages can consider Lorang, can also train on Jr Cellions or Grupin if Lorang costs too much money. You’re going to lose money on pots wherever you go anyway, unless you work the hamsters, so why not lose them on monsters that give good exp and decent drops? Party with cleric at Hot Sands occasionally if you’re feeling bored.
Note: for lightning mages, 78 EXP Retz are much faster EXP than the lorangs, as they spawn in mobs, and travel time is reduced to near nothing. It’s strongly advised to continue working the Retz unless you are really bored. If your ice is maxed, and you’re a hybrid, but poor, don’t train at Retz; go kill fire boars or Jr Kitties for safe, fast loot until you get enough mesos to have a good stock of potions. Unless you are more concerned with getting rich (item drops) as opposed to leveling fast, Retz mobbing is -highly- recommended, and thus Hybrids/lit mages will have a big advantage over those who don’t raise Lightning until after meditation.

If you started with Ice and are hybridizing, continue training on fire boars and Jr. Kitties until you raise lightning to level 15 at around experience level 45. (Assuming you are becoming a hybrid). Then use the same advice as above, for the Retz in Helios tower. Being a hybrid is STRONGLY advised, as working the Retz will let you level as fast, or faster, than any other class for now. (Yes, that includes bandits).

Time to go to Monster Carnival! There’s more information about Monster Carnival in the Party Quests section. Monster carnival is great training for Level 40~50 (but you can enter when you’re Level 30)

Think: 30000exp in 10 minutes! But that is only if you win and you get rank A. If you’re a lit mage, you can do Retz too, because you aren’t much help in carnival(for the person who keeps changing this, stop changing it!!!) when you’ve only got lightning bolt.

Maple coins are wanted, they are found rarely by monsters in the carnival party quest. You can get an Arc Staff (Level 45 staff){20 coins}, Cromi (Level 48 wand){20 coins}, or even the famous Speigelmann’s necklace!(gives +1 STR, +1 DEX, +1 INT, and +1 LUK){50 coins} from Spiegelmann.

Note: Robos are really annoying, because they are strong against ice. Tell some other people like bandits to kill robos. If you just don’t want to see them, try going into room 1 or 2. You will not see them unless someone summons them.

Level 50-59: If you have both Ice and Lit, Hot Sands is a very good choice. With only Ice, Red Drake should now be what you’re training on (you can also go for Cellions and Lioners if Red Drakes hurt too much), while with only lit, Retz are still your best bet right now, even though you’re earning less than 0.01% exp per kill, mobbing them should let you level every 6-8 hours until you reach level 55. Move to hot sands if you’re going for Ice after med, when you have level 15 ice. With the new lands coming out, Platoon Chronos in The Road of Time is also a good choice. Many still recommend Lorangs, but due to the travel time required (lots of walking), plus the constant damage you will take, Hamsters are your best choice if you want to gain mesos. You should level 3-4x as fast on Retz as you would on Lorangs. Around level 55, you could also consider drakes meal table as a decent training spot. The exp is in general better then Retz, you’ll gain 85 + sometimes a 240 exp times 6 a few seconds or 135 times 6 a few seconds. The drops are also noteworthy, as wild cargo’s sometimes drop tobi’s, and Drakes quite often kumbi’s. The only big drawback of this place is that it drains meso’s. Especially with magic guard on, which is a must since cargo’s do around 300 damage. Expect to earn half of what you need for the potions. (For lightning wizards)Try going into the room with the roids and neohuroids in Magatia, known as C-2. It has a lot of monsters, and you can mob them to the edge of the map where there is a safe spot to zap them with lightning.
Level 60 -69: Cellions, Lioners, Red Drakes, Hot Sands, Helios Tower, the old spots. You can TRY to train at Buffoons if you like, but that’s not generally a good idea. If you’re not so obsessed with big damage, electrifying some jr. Yetis may not be a bad idea, as with freezing up some hectors and zombies.
Level 70-75: Same old, same old. Zombies, Hot Sands, Red Drakes. Buffoons might be more practical to hunt right now, but there isn’t much change in training. If you’re still doing RETZ, you must be a masochist :)
Level 76-83: IS mages can start killing Death Teddies now, since there are some sniping points present where you can hit them without worrying about getting hit. It’s not great on your wallet, but it’s very fast training. If you need money, Zombies are your friend again. You can also try Buffoons. Comp Mages should just stay at Zombies or Buffoons right now.
Level 83-88: IS mages got some options now. Bains are a pain to get to and there aren’t many sniping spots, but they’re like Death Teddies with more money, though the map isn’t pure Bains and poison geysers are annoying. Death Teddies are as good as always. If you feel bold, you can try Vikings. Comp mages should probably go for Bains now, or Vikings if you’re bold.
Level 88+: Vikings are a great target. JMSers could probably go for Bains in Weapon Storage (the map after Anego), or try the Kentauruses which give good exp Leafre (though I’m not sure about their spawns). 
  Thanks for your reading,hope it can give you some help on traing your character in Maplestory?

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senuke

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Azeem from Chishtian asks for mushroom spawn Pakistan Dr. Ashraf Sahibzada

Dr. Ashraf Sahibzada Chairman Noble Deeds foundation Islamabad Pakistan, renowned scientist replies quarries of farmers on help line. Currently Helpline # is 080070714 and Cell # 03335121879
bluehost

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Five fish soups

Fish stock.
———–   

Ingredients:- 2 lbs. of beef or veal (these can be omitted), any kind of white fish trimmings, of fish which are to be dressed for table, 2 onions, the rind of 1/2 a lemon, a bunch of sweet herbs, 2 carrots, 2 quarts of water.

Mode:- Cut up the fish, and put it, with the other ingredients, into the water. Simmer for 2 hours; skim the liquor carefully, and strain it. When a richer stock is wanted, fry the vegetables and fish before adding the water.

Time. 2 hours. 

Note. Do not make fish stock long before it is wanted, as it soon turns sour.

Crayfish soup.
————–

Ingredients:- 50 crayfish, 1/4 lb. of butter, 6 anchovies, the crumb of 1 French roll, a little lobster-spawn, seasoning to taste, 2 quarts of medium stock or fish stock.

Mode:- Shell the crayfish, and put the fish between two plates until they are wanted; pound the shells in a mortar, with the butter and anchovies; when well beaten, add a pint of stock, and simmer for 3/4 of an hour. Strain it through a hair sieve, put the remainder of the stock to it, with the crumb of the rolls; give it one boil, and rub it through a tammy, with the lobster-spawn. Put in the fish, but do not let the soup boil, after it has been rubbed through the tammy. If necessary, add seasoning.

Time. 1-1/2 hour.  

Eel soup.
———

Ingredients:- 3 lbs. of eels, 1 onion, 2 oz. of butter, 3 blades of mace, 1 bunch of sweet herbs, 1/4 oz. of peppercorns, salt to taste, 2 tablespoonfuls of flour, 1/4 pint of cream, 2 quarts of water.

Mode:- Wash the eels, cut them into thin slices, and put them in the stewpan with the butter; let them simmer for a few minutes, then pour the water to them, and add the onion, cut in thin slices, the herbs, mace, and seasoning. Simmer till the eels are tender, but do not break the fish. Take them out carefully, mix the flour smoothly to a batter with the cream, bring it to a boil, pour over the eels, and serve.

Time. 1 hour, or rather more. 

Note. This soup may be flavoured differently by omitting the cream, and adding a little ketchup.

Lobster soup.
————-

Ingredients. 3 large lobsters, or 6 small ones; the crumb of a French roll, 2 anchovies, 1 onion, 1 small bunch of sweet herbs, 1 strip of lemon-peel, 2 oz. of butter, a little nutmeg, 1 teaspoonful of flour, 1 pint of cream, 1 pint of milk; forcemeat balls, mace, salt and pepper to taste, bread crumbs, 1 egg, 2 quarts of water.

Mode:- Pick the meat from the lobsters, and beat the fins, chine, and small claws in a mortar, previously taking away the brown fin and the bag in the head. Put it in a stewpan, with the crumb of the roll, anchovies, onions, herbs, lemon-peel, and the water; simmer gently till all the goodness is extracted, and strain it off. Pound the spawn in a mortar, with the butter, nutmeg, and flour, and mix with it the cream and milk. Give one boil up, at the same time adding the tails cut in pieces. Make the forcemeat balls with the remainder of the lobster, seasoned with mace, pepper, and salt, adding a little flour, and a few bread crumbs; moisten them with the egg, heat them in the soup, and serve.

Time. 2 hours, or rather more. 

Oyster soup -1.
————-

Ingredients:- 6 dozen of oysters, 2 quarts of white stock, 1/2 pint of cream, 2 oz. of butter, 1-1/2 oz. of flour; salt, cayenne, and mace to taste.

Mode:- Scald the oysters in their own liquor; take them out, beard them, and put them in a tureen. Take a pint of the stock, put in the beards and the liquor, which must be carefully strained, and simmer for 1/2 an hour. Take it off the fire, strain it again, and add the remainder of the stock with the seasoning and mace. Bring it to a boil, add the thickening of butter and flour, simmer for 5 minutes, stir in the boiling cream, pour it over the oysters, and serve.

Time. 1 hour. 

Note. This soup can be made less rich by using milk instead of cream, and thickening with arrowroot instead of butter and flour.

Oyster soup -2
————–

Ingredients:- 2 quarts of good mutton broth, 6 dozen oysters, 2 oz. butter, 1 oz. of flour.

Mode:- Beard the oysters, and scald them in their own liquor; then add it, well strained, to the broth; thicken with the butter and flour, and simmer for 1/4 of an hour. Put in the oysters, stir well, but do not let it boil, and serve very hot.

Time. 3/4 hour. 

Prawn soup.
———–

Ingredients:- 2 quarts of fish stock or water, 2 pints of prawns, the crumbs of a French roll, anchovy sauce or mushroom ketchup to taste, 1 blade of mace, 1 pint of vinegar, a little lemon-juice.

Mode:- Pick out the tails of the prawns, put the bodies in a stewpan with 1 blade of mace, 1/2 pint of vinegar, and the same quantity of water; stew them for 1/4 hour, and strain off the liquor. Put the fish stock or water into a stewpan; add the strained liquor, pound the prawns with the crumb of a roll moistened with a little of the soup, rub them through a tammy, and mix them by degrees with the soup; add ketchup or anchovy sauce to taste, with a little lemon-juice. When it is well cooked, put in a few picked prawns; let them get thoroughly hot, and serve. If not thick enough, put in a little butter and flour.

Time. 1 hour.

 

Oli works full time as a Market Analyst.He graduated in Management.He can help you to grow your computer consulting.

http://www.moneybizhome.com/

Texas Calculatem

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grain prep for mushroom spawn in jars

grain spawn 2/1 sunflower millet mix in 1 pint mason jars for oyster mushrooms
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Coral Propagation in the Aquarium Industry

Welcome to my Dream.

I have a dream that if every person that kept a reef aquarium propagated their corals, we could have an almost self sufficient industry.

In my dream you would buy a coral from an aquarium store, which someone else has propagated and propagate it yourself and sell multiples of that same piece back to that same store so they can sell it on to other people.

The stores that heavily participate in this program could then wholesale these corals to other stores. The amazing thing is that this dream is so simple and possible yet even now it is just a dream.

Some corals are very easy to propagate while others are harder. In my dream, every coral you bought would be bought with a view to propagate it.

If you can learn to keep coral, then you can learn to grow it, if you can grow it then you can learn to propagate it, if you can propagate it then do it. Every person that propagates their coral is a credit to this wonderful industry.

The easiest corals to propagate are mushrooms, leathers and fluffies. To propagate these corals it is as simple as cutting a piece off them and securing the pieces to a new piece of rock. The cutting is most commonly secured to a small piece of live rock using fishing line.

When propagating leather coral I have found it more effective to ensure that the cut surface is pointed to the direction of the water flow instead of trying to secure the cut surface to the rock. There seems to be less chance of developing an infection and the healthy uncut surface will be able to attach to the rock faster then the damaged side which will heal faster if allowed adequate water flow. This also applies for acropora, even a stag will attach faster is the health side is the point of contact.

When ever you are cutting a piece of coral ensure that there is ample room around the cut so it is not stung by surrounding specimens as the coral will be week at this time. Also be wary of fish such as Angels that may pick on the damaged coral.

Don’t be a wimp! Many people love the idea of propagating their coral but are to scared to cut them because they think they will hurt it. Corals don’t feel pain as we do so be brave and remember that what you are doing it for the better of the species.

Remember that you can’t win them all, but you will find that as you get better at it and with practise it will be rare for you to fail in your propagating attempts.

Big warning, never cut a mushroom, fluffy or anemone out of the water. It is better for you to cut them submerged in a shallow bowl of water from your tank. We learnt this the hard way as one day my brother was cutting a mushroom coral out of the water when it sprayed him in the eye with poisonous neurotoxins. The pain was excruciating and we spend the whole night going from doctors, to hospitals to eye specialists.

To propagate stony corals is it just a matter or cutting them with a hacksaw or better yet on a ban saw. Once again allow room around the cut to it doesn’t have to also deal with competing with it neighbours. After the stony coral has been cut you can towel dry the bottom of it and superglue it to a larger rock to safely secure it. Allow the glue to set before returning it to the water.

Don’t be scared to handle the coral roughly because they are actually very tough, after all they are built to ensure tonnes of water being dumped on top of them in the form of a wave. Most corals can safely be removed from the water for a period of time too, for example low tide on a natural coral reef.

I do suggest having at least 14 times per hour water flow in any tank that you wish to propagate coral in and pay attention to iodine levels. Maintaining an iodine level of 0.06pp when propagating will decrease the instances of bacterial infection among the new corals.

Before you handle any coral it is important for you to know what it is in order to avoid handling a poisonous coral that my sting your hands such as fire coral Millepora. It is recommended to use gloves when handling live rock and coral. Corals are closely related to jellyfish and as with jellyfish, some are more poisonous then others.

If you ever are stung by a coral or fish the best thing to do is place it under hot running water, which will break down the neurotoxins.

Anemones can also be propagated like a mushroom, but I rarely recommend it. An anemone is a beautiful display when coupled with clown fish, but not always successful long term. I would suggest trying an anemone in the aim of seeing how long you can maintain it first, if you find you are one of the few that can keep them long term, give propagating it a go of sure. If you do propagate it long term then I believe it is your responsibility to share your experience with as many people as you can. There must be something that you are doing that other people aren’t. This is a subject I will really be experimenting on in the coming years. It is common for anemones to split by them self in peoples tank.

Currently coral propagation is the most realistic approach over breeding corals. Corals can be bred in captivity as moon light cycles and temperatures can be used as a trigger. The problem with breeding coral is that they mass spawn which will choke many systems. If you were to breed the coral it would be quite a long period of time until you have specimens ready to sell. When they are propagated they will often be ready in as little as 3 months.

It is not the intention of this article to teach you comprehensive techniques on how to propagate coral but rather to tell you that it is something that you should be considering doing, yes I do mean you! The internet is full of information and techniques which will set you on your way to being an enviro-hobbyist coral farmer. Read several articles and obtain a few ideas before you try your first. Remember that each person will tell you what works for them, this doesn’t mean that there is a definitive right or wrong way to do it.

Please do not let possible failures stop you from succeeding in this. The only way you will fail is to not try. Even if the first few go wrong I encourage you to keep trying until you are doing it so confidently that you will wonder why everyone doesn’t do it. I will tell you now that there is people that propagate coral and there is people that are scared to try. The service that you are doing for your hobby is too big to not do it.

Another simple way that you can help is to ask every time you are in an aquarium store if they stock any propagated coral. If they do I encourage you to consider buying it over any wild caught options. That fact that you are asking will reinforce to the retailer that propagated coral is something that people want. Imagine if every person asked at every shop they went into, retailers want be doing anything to be able to supply such a requested product.

I have been educating people with a passion for many years on the benefits and realities of this dream. I would love to see more people just like you enrol in this dream. Not matter weather you have a tank or not it is never to late to start. You can make a difference! Please share this idea with as many people as you can until one day this dream is realised.

I have also released a Dvd on Marine or Saltwater Aquariums which has a large section on Corals available at http://www.exclusivefishfilms.com which I find has helped thousands of hobbyists and enthusiasts worldwide! Go check it out!!

Good luck and enjoy

Paul Talbot

Paul’s interest in fish species and aquariums started early in life. He has worked in the aquarium industry all his working life and has been able to transfer his passion as a hobbyist to his customers. His wealth of experience is an advantage to corporate and hobbyist customers alike. Paul has written many articles for both international and local magazines. He has bred many types of fish and propagated many types of coral. His Instructional Marine Aquarium DVD can be found at http://www.exclusivefishfilms.com

Poker Stars

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Fight Strategy for Hungerfen and Ghaz’an in the Underbog in World of Warcraft

The Underbog is the second instances in Coilfang Reservoir. It has four bosses, total. Here is the strategy to beat the first and second boss.

Hungarfen

The first boss is Hungarfen. He has two abilities, and they involve bog mushrooms. One spawns a mushroom that does 360 damage every two seconds and can stack up to five times. You must move out of this when it spawns. The second one is Foul Spores, which is an AOE poison cloud that does 400-600 poison damage every second. It also heals Hungarfen for four times that amount.

The trick to this fight is to have the tank move him out of the mushrooms until 20%, then move away during Foul Spores. Hungerfen will not move so he will not be able to heal himself. If you stay in the spore cloud he will heal himself and make it very hard to kill him.
Then, the tank can agro him when the spell is over.

Ghaz’an

The second boss in slave pens is Ghaz’an. This fight is simple if done right. He has three abilities to watch out for. His Acid Spit does 2000 nature damage to those in front of him. His Acid Breath stacks up to five times and does 2000 nature damage and 155 additional damage over five seconds. His Tail Swipe does a knock back and inflicts damage.

Have the tank aggro the hydra and drag him down the ramp. The tank should hold him against the wall because Ghaz’an’s knockback can throw the tank off the platform and into the water below. This will result in a raid wipe. The raid’s DPS should either stand back down the hall, out of melee range, or do melee while standing at his belly to avoid the tail swipe. To learn more about World of Warcraft try reading the Team Idemise Guide.

World of Strats publishes raiding guides, strategies and other articles about the popular online game, World of Warcraft. Visit www.worldofstrats.com for more ways to get the most out of your WoW game.

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Maple Story Ranger Faq

COPYRIGHT NOTICE:

This entire document is (C) 2006 Daniel Johnson. All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within.

All the sites mentioned below have permission to do the above.

-Gamefaqs.com
-Neoseeker.com
-msa.ath.cx

Please email me at [zealster@gmail.com] to enquire about gaining permission to use this document.

If you’ve chosen to be an archer, and then progress to a hunter, you’ve made a good choice. Well, we don’t get any party skills, and our bows are expensive,but at least…They’re sexy. It’s important to know that during the path through a hunter, you’ll experience many hardships, and might not be able to get the bow you want exactly at the level it’s required, but don’t let that discourage you, as a hunter is as fun as any other class. And we get sexy clothes too, unlike those ugly sins who wear clothes showing their skin, those cross-dressing mages, and the weird warriors who’ll wear anything they get their
hands on. Anyways. To the FAQ.

This FAQ will help you get through each archer advance; the first advance, the second one, and even the third one. While I specifically named this as a Hunter FAQ, I just have to give you basic archer knowledge as well as in-depth
knowledge for those who aren’t interested in staying in the Hunter class.

The Hunter class is basically the stepping stool to the Ranger class. It prepares you to be able to face every monster as a Ranger, and gives you experience neccessary to make leveling as a Ranger much easier. Because really if you
skipped from level 30 to level 70 with the same skills you had at level 30, you’d be ill-equipped. And if there’s one thing that the Hunter class does very well it’s getting you used to how your character is as a long range class.

[-Table of Contents-]

0//Updates

1//Stat Point Allocation/Builds/Rolls
–Overall Build [stal]

2//Skill Point Builds
–Archer Build …………………..[arbl]
–Hunter Build …………………..[hubl]
–Ranger Build …………………..[rabl]

3//Training Spots
–Archer Training Spots (1-30) …….[130t]
–Hunter Training Spots (30-70) ……[3070]
–Ranger Training Spots (70-120) …..[7012] (Coming soon…)
–Training Tips ………………….[trtp]

4//Contact Information

[-[//Updates]-]

Jan. 10, 2006 – FAQ Started and stuff. Jan. 11, 2006 – FAQ Updated and all sections nearly completed.

Jan. 12, 2006 – FAQ readied for upload.

Jan. 17, 2006 ?C Non-Final Attack Build revised, thanks to an error found by Ikuzo_.

Jan. 23, 2006 ?C Archer Build revised, an error found by Linda fixed it though.

Jan. 25, 2006 ?C Archer and Hunter build revised. Since patch .16, Wizet/NXGames revised skills to gradually increase in MP instead of abruptly doubling. So this means no more saving points! Updated the sites this FAQ should appear on.

Jan. 31, 2006 ?C Fixed the skill build. I think that double MP thing only covers 1st job skills.

Feb. 4, 2006 ?C I redid the non-FA skill build after experimenting with the points on my own character and coming up with a good SA/Booster build. I also changed the FA build a little at the end. When I hit 70, I’m gonna put a good 3rd job build up here. (Currently level 65)

Feb. 24, 2006 ?C Working on 3rd Job Build…I’ll make sure I have some different builds..

Mar. 4, 2006 ?C 3rd job builds have been added, along with a few comments on each. Training spots are coming soon. Also, Ludi training spots will be added soon…If you??ve found a good Ludi training spot at your level, e-mail me at zealster[at]gmail.com, and tell me your level, and I??ll put it in here with credit to whoever mailed it in. However, it will be taken down if I get a few complaints about it. I honestly don??t think Ludi is any good for archers, as it??s very small, and includes many platforms. But, there are some monsters that give better experience than previous monsters, so they might be at least noteworthy.

Mar. 23, 2006 ?C I fixed up some things, and added a few Ranger training spots (up to level 80). I??ll be adding more in the future. Also, I still don??t have any Ludi training spots. I don??t really have the time to level a character in Ludi, so I count on you guys to mail me some nice training spots in Ludi! And yea, this log is getting old, so I??ll be saving this and posting in a text document for more than 3 months back..

June 19, 2006 ?C Fixed a double level that I got multiple reports on (lazy me!),and took the time to add a few new things.

June 20, 2006 ?C Lah! Too pro for arrow blow! Thanks for the report!

Feb. 25, 2007 – Mandatory update. If anyone wants to fill me in on the Guild Quest and if it helps you level at all…Go for it.

[-[//Stat Point Allocation/Builds/Rolls]-]

The skill build for archers is quite different starting out. For archers, dex means more power. So, you want more dex. But, silly Wizet decided that we couldn’t hoard dex so they made our bows have str requirements, so we couldn’t
wander around as pure dex archers. A good roll for an archer would be this:

Str: 9
Dex: 7
Luk: 5
Int: 4

You want to try to get the most into str and dex so you can kill snails on Maple Island faster, and meet your str and dex requirement. So, get your dex to 25, and then mass str. At level 10, when you make the advance, buy your armor and be proud to wear it. Because, you’re an archer. Unless you don’t want to like me. I usually skip everything until level 25 because they all suck. Go to the store and buy yourself that shiny new metal axe, and hack and slash snails to death. Or do what Lire does, and go to Mushroom Garden and kill mass mushrooms. Also at level 10, stop putting points into strength, and mass dex. Dex = good. So right now, it’s important to know the archer build, so you don’t flame me to death for messing up your archer. If you do, I won’t respond, because I’m busy trying to sell my blasted 74 attack Olympus, which no one wants to buy.

Archer Stat Build Str: Level + 5
Dex: Everything else

So at level 20, you should have 25 str, and infinity dex. At level 30, 35 str, and infinity + billion dex. You get the idea. Just make sure you follow it, because if you don’t you can’t equip armor/bows/shoes/gloves, or other stuffs at the required level. And that’ll make you sad. And me.

[-[//Skill Point Builds]-]

The skill point builds are probably the most controversial in the whole game, and the most easy to mess up. Keep in mind if you do mess up, it’s not the end of the world, so don’t worry about it too much. If you think it’s too drastic, post it on the board, and it’ll usually be cleared up. Either way, remember it’s a game. If you mess something up at level 20, it’s easier to fix than if you mess something up at level 60. Also make a decision before you advance to be a hunter whether or not you’re going Final Attack (FA from here on out) or not, as the builds are different. You can’t just decide one day to go FA, and one day decide not to, as it messes up you’re whole job advance. There’s also a nasty rumor that FA can be controlled by jump shooting, but sadly this isn’t true, and there is no way to control FA, so don’t think you can train by jump shooting without FA.

[-[-[//Archer Build (arbl)]-]-]

This is the first job build which you start by advancing at Henesys at level 10 with 25 or more dex.

–Skill Build
Level 10: +1 into Blessing of the Amazon (1 SP given at advance)
Level 11: +2 into Blessing of the Amazon
+1 into Eye of the Amazon
Level 12: +3 into Eye of the Amazon
Level 13: +3 into Eye of the Amazon
Level 14: +1 into Eye of the Amazon (Maxed Eye of the Amazon)
+2 into Critical Shot
Level 15: +3 into Critical Shot
Level 16: +3 into Critical Shot
Level 17: +3 into Critical Shot
Level 18: +3 into Critical Shot
Level 19: +3 into Critical Shot
Level 20: +3 into Critical Shot (Maxed Critical Shot)
Level 21: +1 into Arrow Blow
+2 into Double Shot
Level 22: +3 into Double Shot
Level 23: +3 into Double Shot
Level 24: +3 into Double Shot
Level 25: +3 into Double Shot
Level 26: +3 into Double Shot
Level 27: +3 into Double Shot (Maxed Double Shot)
Level 28: +3 into Blessing of the Amazon (*)
Level 29: +3 into Blessing of the Amazon (*)
Level 30: +3 into Blessing of the Amazon (*)

* For the last 9 points I choose Blessing of the Amazon because it added accuracy. For an archer this may seem stupid, but at these low levels it helps a bit. However, you can put these last 9 points into Arrow Blow or even Focus if you decide Blessing of the Amazon just isn’t awesome enough.

[-[-[//Hunter Build (hubl)]-]-]

We, you’re level 30, you’ve got your Ryden, and you’re ready to go see Helena again, and tell her that you’re cooler now, and you’re Ryden’s sexier than her. So go see her, and tempt her body by dropping your Ryden in front of her. Only don’t. Because silly mages come in and try to steal it with their tele hacks
which they somehow learned from that really old guy. Anyways, make the advancement and you’ll get a new book. Yay. Remember when I told you to choose between FA and no-FA? Well, this is where it makes a difference. So if you haven’t chosen already, do so now.

–Non-Final Attack Skill Build

Level 30: +1 into Arrow Bomb (1 point given at advance)
Level 31: +3 into Bow Mastery
Level 32: +3 into Bow Mastery
Level 33: +3 into Bow Mastery
Level 34: +3 into Bow Mastery
Level 35: +3 into Bow Mastery
Level 36: +3 into Bow Mastery
Level 37: +2 into Bow Mastery (Maxed Bow Mastery)(*)
+1 into Bow Booster
Level 38: +3 into Bow Booster
Level 39: +2 into Bow Booster
+1 into Soul Arrow
Level 40: +1 into Soul Arrow
+2 into Arrow Bomb
Level 41: +3 into Arrow Bomb
Level 42: +3 into Arrow Bomb
Level 43: +3 into Arrow Bomb
Level 44: +3 into Arrow Bomb
Level 45: +3 into Arrow Bomb
Level 46: +3 into Arrow Bomb
Level 47: +3 into Arrow Bomb
Level 48: +3 into Arrow Bomb
Level 49: +3 into Arrow Bomb
Level 50: +1 into Arrow Bomb (Maxed Arrow Bomb)
+2 into Power Knockback
Level 51: +3 into Power Knockback
Level 52: +3 into Power Knockback
Level 53: +3 into Power Knockback
Level 54: +3 into Power Knockback
Level 55: +3 into Power Knockback
Level 56: +3 into Power Knockback (Maxed Power Knockback)
Level 57: +3 into Soul Arrow
Level 58: +2 into Soul Arrow
+1 into Bow Booster
Level 59: +3 into Bow Booster
Level 60: +3 into Bow Booster
Level 61: +3 into Bow Booster
Level 62: +3 into Bow Booster
Level 63: +1 into Bow Booster (Maxed Bow Booster)
+2 into Focus (**)
Level 64: +3 into Focus
Level 65: +3 into Focus
Level 66: +3 into Focus
Level 67: +3 into Focus
Level 68: +3 into Focus
Level 69: +3 into Focus (Maxed Focus)
Level 70: +3 into Anything (***)

The Non-FA build is kind of boring at the end, and even has you max a first job skill. Now, it??s really up to you if you really are gonna max it or not. The Soul Arrow/Bow Booster at the end helps you save some more pots, and when you max bow booster, it??ll end at 200 seconds while Soul Arrow will end at 210 seconds, so you can recast them both without wasting mp or worrying about wasting it by recasting it.

* You’ll notice that when you get to 19 mastery, from 19 to 20, it only gives you 1 accuracy. Since archers have unlimited accuracy, you might want to leave it at 19 and be one step ahead of the game. However, since you’re not going FA, you’ll have enough points anyway, so put either you can put it in there later, or you can put it into arrow blow to have 2 points into arrow blow, instead of 1.

** From level 63, since you’re not going FA, you really have nothing to do. I choose to max Focus, however, you can max Soul Arrow and Bow Booster if you don’t go Focus, if you so choose. It’s your decision, however, more avoidability _can_ save you some money on pots.

*** There??s really no other skills to put this in, so you can choose to throw points into anything. Be it Blessing of Amazon, Soul Arrow, or even Arrow Blow for fun. Just don??t throw them into Final Attack…That??d be bad.

-Final Attack Build

Level 30: +1 into Arrow Bomb (1 given at job advance)
Level 31: +3 into Mastery
Level 32: +3 into Mastery
Level 33: +3 into Mastery
Level 34: +3 into Mastery
Level 35: +3 into Mastery
Level 36: +3 into Mastery
Level 37: +1 into Mastery
+2 into Bow Booster
Level 38: +3 into Bow Booster
Level 39: +1 into Bow Booster
+2 into Soul Arrow
Level 40: +3 into Final Attack (*)
Level 41: +3 into Final Attack
Level 42: +3 into Final Attack
Level 43: +3 into Final Attack
Level 44: +3 into Final Attack
Level 45: +3 into Final Attack
Level 46: +3 into Final Attack
Level 47: +3 into Final Attack
Level 48: +3 into Final Attack
Level 49: +3 into Final Attack (Maxed Final Attack)
Level 50: +3 into Arrow Bomb
Level 51: +3 into Arrow Bomb
Level 52: +3 into Arrow Bomb
Level 53: +3 into Arrow Bomb
Level 54: +1 into Arrow Bomb
Level 55: +3 into Arrow Bomb
Level 56: +3 into Arrow Bomb
Level 57: +3 into Arrow Bomb
Level 58: +3 into Arrow Bomb
Level 59: +2 into Arrow Bomb (Maxed Arrow Bomb)
+1 into Power Knockback
Level 60: +3 into Power Knockback
Level 61: +3 into Power Knockback
Level 62: +3 into Power Knockback
Level 63: +3 into Power Knockback
Level 64: +3 into Power Knockback
Level 65: +3 into Power Knockback
Level 66: +1 into Power Knockback (Maxed Power Knockback)
+2 into Focus
Level 67: +3 into Focus
Level 68: +3 into Focus
Level 69: +3 into Focus
Level 70: +3 into Focus

The FA build is very busy right to level 70. Even though you can’t control FA, it’s very powerful, and you can level much faster, and save alot of money on pots. Since FA does as much, or more damage than another Double Shot, you can train at high level spawns earlier than a non-FA archer. FA archers also are able to make alot more money since they can train more efficiently at a lower
level.

This points from here are completely optional, but will save you some time recasting Soul Arrow/Bow Booster, and eventually a pot or two.

(*) If you’re looking for a stable FA, you might try saving all your points until you can put them all in FA at once. It may or may not help. You’d have to get an FA archer’s opinion on that one.

(**) Depending on if you followed my

[-[-[//Ranger Build (rabl)]-]-]

For those of you that have finally reached Ranger status, give yourself a well deserved pat on the back…And then…Curse Wizet out for making the first point into Strafe so weak. It just…well, it really sucks, basically. Strafe doesn??t get really strong until 75-80, when you have a lot of points into it.

It??s really disappointing for those of us that worked so hard, and get this crappy one point. The plus side is, you do get 5 free AP to mass into dex. I was really happy about this, because at 70, one dex is like 3 attack (although I??m pretty sure it??s really 3.5).

Since there’s been so many new maps added, it’s obvious that Mortal Blow is the most useless skill ever made, unless you plain on leveling at fairly low-leveled monster spawns the rest of your maple career. Once you hit level 80 and go around to different maps with fairly high leveled monsters, you’ll realize that they REALLY hurt alot, and that puppet is very awesome. The point of having puppet is to enable archers to use (or abuse) it to distract monsters so you don’t get hit. If you run around in high leveled spawns like Squids using Mortal Blow, you’re gonna get hit, you’re gonna lag eventually, and you’re gonna die in two hits.

The point is: if you rely on Mortal Blow, you’re wasting money and most likely your time, therefore Mortal Blow is wasteful and useless. Thrust is pretty usless as well, because by the time you’re high enough to put points into it, you’ve most likely already bought speed equips and/or are in parties enough of the time it won’t matter. A few points into it won’t hurt, but maxing it is a ridiculous waste of Skill Points.

–Revised Build
Level 70: +1 into Strafe (1 point given at advance)
Level 71: +3 into Strafe
Level 72: +3 into Strafe
Level 73: +3 into Strafe
Level 74: +3 into Strafe
Level 75: +2 into Strafe
+1 into Puppet
Level 76: +3 into Strafe
Level 77: +3 into Strafe
Level 78: +3 into Strafe
Level 79: +3 into Strafe
Level 80: +3 into Strafe (Maxed Strafe)
Level 81: +3 into Mortal Blow
Level 82: +2 into Mortal Blow
+1 into Arrow Rain
Level 83: +3 into Arrow Rain
Level 84: +3 into Arrow Rain
Level 84: +3 into Arrow Rain
Level 85: +3 into Arrow Rain
Level 86: +3 into Arrow Rain
Level 87: +3 into Puppet
Level 88: +3 into Puppet
Level 89: +2 into Puppet
+1 into Silver Hawk
Level 90: +3 into Arrow Rain
Level 91: +3 into Arrow Rain
Level 92: +3 into Arrow Rain
Level 93: +3 into Arrow Rain
Level 94: +3 into Arrow Rain (Maxed Arrow Rain)
Level 95: +3 into Silver Hawk
Level 96: +3 into Silver Hawk
Level 97: +3 into Silver Hawk
Level 98: +3 into Silver Hawk
Level 99: +3 into Silver Hawk

Level 100: +3 into Silver Hawk
Level 101: +3 into Silver Hawk
Level 102: +3 into Silver Hawk
Level 103: +3 into Silver Hawk
Level 104: +2 into Silver Hawk (Maxed Silver Hawk)
+1 into Inferno
Level 105: +3 into Inferno
Level 106: +3 into Inferno
Level 107: +3 into Inferno
Level 108: +3 into Inferno
Level 109: +3 into Inferno
Level 110: +3 into Inferno
Level 111: +3 into Inferno
Level 112: +3 into Inferno
Level 114: +3 into Inferno
Level 115: +3 into Inferno
Level 116: +2 into Inferno (Maxed Inferno)
+1 into Puppet
Level 117: +3 into Puppet
Level 118: +3 into Puppet
Level 119: +2 into Puppet (Maxed Puppet time)
+1 into Thrust/Mortal Blow
Level 120: +3 into Thrust/Mortal Blow

This is most likely the perfect build ever. Keep in mind it’s customizable. You can switch out skills you dislike with skills you like, but this is the recommended build, and the build I’ll be going with.

[-[//Training Spots]-]

New training spots are the most asked question asked on the boards. “WHERE SHOULD I TRAIN,” or “I’M BORED OF ,” are frequently asked. Keep in mind that these training spots are recommended, not mandatory. If you like to train at someplace where no one else trains at, go for it.

Remember, it’s your character, not mine. Don’t complain to me on the board that you don’t like my training spots, or you’re bored of gollems. These are only my personal recommendations that I’ve used. If you’ll notice, I only cover training spots up to what level I am so I know what works and what doesn’t work for the weakest archers, but I’m clueless if you have tons of money.

[-[-[//Archer Training Spots (130t)]-]-]

These are training spots I used from level 1-30. I also put notes about what weapons I had so that you know or not if you can take the spawn.

Level 1-10: Maple Island (Green Snails, Blue, Red Snails)

At level 1-5, you’re still getting your str up, so green snails are the only way to go. At 5+, if you find yourself bored, go to blue snails, and if you can 1-3hko them, go for them. You can usually go for blue and red snails until level 8 or 9. You can also do that mushroom quest if you want to, because, hey, free fruit knife, and at level 9, it’s easy to take down mushrooms. Even if you die, you don’t even lose experience, so don’t worry about it. When you finally reach level 10, jump off Maple Island, and head to Henesys to do the job advance.

Level 10-20:
Henesys Hunting Ground I (Green Snails, Blue Snails, Red Snails) Mushroom Garden (Orange Mushrooms, Shrooms)

You’ve finally reached level 10, and you did the 1st job advance at Henesys. Alright. Now onto training…some more. You have two choices at this point. Go to Henesys Hunting Ground I, or Mushroom Garden. Now, I did Mushroom Garden from level 10-20, but, if you feel it hurts too much, go ahead and stay at Henesys Hunting Ground until you can go to Mushroom Garden. Henesys Hunting Ground is way too crowded most of the time though, so Mushroom Garden is a nice place to get away from it. There’s a huge spawn there too, and if you party, you can take the top and the bottom for a faster spawn. Stay here until level 20, and then head to the next spot. A helpful reminder as well: If you’ve been using a melee weapon, at 15-17, you can do good enough damage to use a bow, if you haven’t already been doing so.

Level 21-31:
Party Quest (Curse Eyes)

If you want lots of money, and wanna waste lots of time, Party Quest from 21- 30. You won’t get in very often, as those clawing mages, and star sins will outdamage you without mastery. You and those poor warriors will be left out most of the time. However, the time wasted could be worth it, as you get free items from Party Quest. I’ll be honest: I hate Party Quest. I can never get in, and I can never wait long enough to do it. I did it once. So, I’m not a Party Quest expert, but I do see it as a huge waste of time. Besides, it’s a well known fact that sins and mages are close cousins, and archers and warriors are buds. So, mages and sins will get their own party, while archers and warriors will have their own. And then a mage will be invited and he’ll tell the leader to kick everyone and add his freinds. Since mages hate archers, you’ll go, ect ect. Anyways, if you want to waste time, go PQ.

Level 20-25:
Pig Beach (Pigs, Ribbon Pigs)

Ok, at Pig Beach, there’s a huge spawn of Pigs and Ribbon Pigs. It’s usually full to the brim, but if you can find a good place, it’s really really good experience. However, you don’t have to go here if you don’t feel like it. Slimes are easy to kill now, and have great spawn rate as well. Personally, I recommend Pig Beach, because it’s really, really good experience, and very fast. You might waste alot of money, but it’s really good experience. Stay here until level 25.

Level 25-30:
Ant Tunnel I (Horned Mushrooms, Zombie Mushrooms) Orbis Tower <20th Floor> (Jr. Sentinals) You’re finally at a high enough level to go to the dungeon, the highest leveled place in Victoria. Here, you take down Horned Mushrooms, and later on, around 28, you can go down farther for Zombie Mushrooms. These guys give some good experience, and alot of money. You should level fast here, until you get KSed alot. Good advice: Change channels. It doesn’t help to defame them, or cuss them out, or be stubborn and stay there. Not only do you waste time, you lose experience trying to KS them back out. Defaming does little good, as many losers make many accounts to mass defame you back. Trust me: been there, done that, got the defames. Not worth the time or effort. ANYWAYS. If you’re dying for mesos, go to Jr. Sentinals, as they drop alot of them for minimal effort. And they give decent experience. When you get to 30, and you can equip your Ryden, jump through the Ant Tunnel, shouting “I’M COOLER THAN YOU!” until a level 40 cleric comes in and KSes everyone. Then knock Zombie Mushrooms into him and pretend you have Power Knockback. So head over to Henesys and make the advancement.

[-[-[//Hunter Training Spots (3070)]-]-]

Level 30-37:
Ant Tunnel I (Horned Mushrooms, Zombie Mushrooms) The Land of Wild Boar I & II (Wild Boars, Dark Axe Stumps)

Equipped with your Ryden, you can decide to either go to boars, or stay at zombie mushies. I’m pretty sure that I went to boars at level 30, gave up, and went back to Zombie Mushrooms. Boars are too fast, but if you’re bored of Zombie Mushies, go have fun there. The problem with Land of the Wild Boar I, is that it’s majorly crowded. Those sins love this place, and usually take up the whole map. If you can’t deal with the spawn, go to Land of The Wild Boar II, where you can party with freinds to get a good spawn going.

Level 37-40:
The Land of Wild Boar I & II (Wild Boars, Dark Axe Stumps) The Burnt Land II: (Fire Boars)

Moving on up, you’re usually training at Boars now that you’re 37, and mastery’s maxed. You can either decide to stay at boars, or go to the infamous Fire Boars, which drop alot of stuff. At 37, you should be able to 2-3hko them. I stayed at Fire Boars until 40. Again, you can go back to boars if you so choose.

Level 40-46:
Garden of Green (Jr. Grupins)
Garden of Red (Jr. Cellions)
Garden of Yellow: (Jr. Lioners)

Yay. Kittens! Kittens are fun to kill. And they make you rich. 100~ mesos per kill is nice. Kitties, kitties. It doesn’t matter what map you choose, as they both have the same HP. As a hunter, you might want the bottom spawn, which is faster for you. Sometimes though, that’s taken, so you can take the platforms. The platforms aren’t hard for you, but they do waste alot of pots. Stay at kittens awhile, as they give you alot of money. If you find a scroll or two, you could be rolling in the dough. Enough to scroll a nice Olympus when you get to 50.

Level 46-50:
Dangerous Valley I (Fire Boars, Copper Drakes)
The Entrance of Gollem’s Temple (Blue Mushrooms, Stone Gollems)
Sleepy Dungeon III (Curse Eyes, Dark Stone Gollems)

Kitties are good and all, but at 46, they start getting tedious. So, if you’re an FA archer, go to Stone Gollems. If you’re not, go to Copper Drakes, as they have a fast spawn, and drop those expensive theif pants: Dark Shadow Pants. Don’t come here if you’re FA though, as the Copeer Drakes require alot control which you don’t get out of FA. At 46 with FA though, you can take down Stone Gollems easily, and even non-FA archers can take them down. Around 47-49, nowhere’s really a good training spot, but Copper Drakes do the trick for non- FA archers, and Stone Gollems are good for FA. Another spot good for archers is curse eyes. The only good place for them though is Sleepy Dungeon III, which has the most Curse Eye spawn with minimal Dark Stone Gollem spawn. For hunters, it’s hard to take down Dark Stone Gollems at such a low level, but the Curse Eye spawn is worth it. If you don’t kill the Dark Stone Gollems, you don’t as good as spawn, so you can’t avoid them, unfortuantly.

Level 50-60:
The Entrance of Gollem’s Temple (Stone Gollems, Blue Mushrooms) The Forest of Dead Trees: I-IV (Coolie Zombies) Sleepywood Dungeon IV, V (Curse Eyes, Dark Stone Gollems)

Ok here’s the deal. FA archers can go to Stone Gollems to about 55, at which time they can take zombies easily, and even make a profit. But, us poor no-FA archers decide that Stone Gollems pwn too much, so we decide to stay there. Honestly, I stayed at Stone Gollems to 60. 50-60. Hardcore. They’re good experience, and 2-3 hits around 55 means good money AND good expereience. You can try zombies, but they take 3-4 hits and you lose money. I’m 60, and I 3hko zombies, and lose tons of money doing so. If you’re bored, go to Dark Stone Gollems for awhile, and try to get you some Tobis. Dark Stone Gollems are slow experience, but drop some good items.

Level 60-70:
-The Forest of Dead Trees: I-IV (Coolie Zombies)
-Sleepywood Dungeon IV, V (Curse Eyes, Dark Stone Gollems)
-Forest of Golem (Mixed Golems, Dark Stone Golems)

The last 10 levels! Good experience is hard to find these levels. Zombies are a constant 190 experience the whole time. It’s like attacking gollems for 20 more experience and a whole map full of them. They’re very very crowded, as people train on them until even level 80. Dark Stone Gollems are still good experience, but still slow. You can kill them faster, but the spawn is very slow. Wild Cargoes are slow as well. They’re kinda like Dark Stone Gollem spawns. Personally, I hate Zombies and try to avoid them. But, they’re good experience, and around 64, you can train on them faster. Of course, since they’re so crowded, they’d have to have their share of ksers. KSers suck at zombies. Level 70+ KSers. Just leave, or make a bargain or something.

Although Forest of Golem is a good spot later on, you can try it between 60 and 70, and you might like it. Without Arrow Rain you might have trouble or get flustrated though. Good drops, very fast spawn.

[-[-[//Ranger Training Spots (7012)]-]-]

Level 70-80:
-The Forest of Dead Trees: I-IV (Coolie Zombies)
-Subway <Line 1> Area 4 (Wraiths)
-Lost Time <1> (Platoon Chronos)
-Sanctuary 2 (Cold Eyes, Tauromacis)
-Cloud Park VI (Lunar Pixies, Luster Pixies)
-Hot Sands
-Forest of Golem (Mixed Golems, Dark Stone Golems)

So you??re the big kahuna, the chief archer, the boss. You??re a Ranger, and you??re inspired to level up even more. Well, Zombies are the best, or fastest place still, but there are a few places you can go to as well if you can??t get a map. So from level 70-73, train at Zombies because Strafe is still suckage, and isn??t as stable as Double Shot. From 73 though, you can go to either Lost time 1 for Platoon Chronos, which are pretty slow, but offer a lot of income, or you can go to Wraiths, which hopefully you can 1hko at least 80% of the time with Strafe. From 74 on, you can stick with anything with decent experience which you can 1hko. At 74, I stuck to Zombies and Lusters, which I can barely 1hko. Around this time, you might want to use warrior pots and speed pots to increase your 1hko chances and make training faster.

Hot Sands is also a great place to train if you can 1hko constantly with Strafe. Though the drops aren??t noteworthy, it??s pretty fast. Make sure you have at least 25 speed, because if you don??t, it won??t be as fast.

Once again, Forest of Golem is pretty good, but not the best. It won’t be as fast as you’d hope, but it gets the job done.

Level 80-90:
-The Forest of Dead Trees: I-IV (Coolie Zombies)
-Forgotten Path of Time <3> (Death Teddies)
-Forest of Golem (Mixed Golems, Dark Stone Golems)
-Dangerous Sea Gorge I (Squid, Risell Squid)
-Dangerous Sea Gorge II (Goby, Bombing Fish House, Squid, Risell Squid)
-Warped Path of Time <4> (Spirit Vikings)

Starting out from 80-84 you’ll most likely be able to 1hko zombies about 90% of the time, depending on how rich you are, or your equips. Zombies are good money and until 84 are very good experience. From 84 until about 88ish, you can go to Forest of Golem for an awesome spawn and pretty nice experience as well. Not to mention good money if you’re broke. If you’ve got a good party thing going on, Death Teddies are pretty good, as well as Vikings. Around 88 or so, try Squids and Gobies, as they’re very fast and you should be strong enough to take them on.

Level 90+:

[Work in progress...]

[-[-[//Training Tips (trtp)]-]-]

Buying warrior and speed pills can speed up your training. It’s a small investment for a rather large difference in experience. Speed helps you move faster, and more attack helps you do more damage per attack, so it helps out with every step and every arrow. Though it may be costly at first, you’ll find it may even help you gain more money in the end.

Jumpshooting can speed your training up as well. Alot of people come in my channels with me jumpshooting, shout “WTF JUMPING ARCHER,” make a notion to report me, and leave. Jumpshooting, is in fact, not a hack. You can practice it by mashing the left or right, jump, and attack/double shot/arrow blow button. It’s easiest to learn by moving in one direction, and when you master that, you can then learn standing in one place while still jumpshooting. You should learn it around level 20, so that at level 40 or so you can have it mastered. It enables you to train much faster by moving back and foward in midair, while still shooting. Once you have it mastered, it allows for faster training.

If you suck at jumpshooting, a controller can help you out alot. It’s alot easier to jumpshot when the buttons are close, and in the case of a PS2 controller, you should be used to button mashing. There’s a vast controller variety in the market right now, but the easiest to get ahold of right now without spending too much money is a Ps2 controller. Radioshack came up with this nifty little “Ps2 to USB” converter that allows you to plug in your PS2 controller into your USB hub/port. The next thing you’ll need is that program Joy2Key so the controller will actually work on the computer. You should browse the boards if you’re having trouble.

I am a gamer, Today is happy day and I am glad , let us look better on maplestory in the maplestory account information. Want to know more, please more attention Maplestory Power Leveling.

senuke

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Vegetable Gardening With The Seasons

You don’t have to live in the country to better connect to the seasons by growing your own food. Vegetable gardening with the seasons empowers you to get in tune with nature. Become involved in the growing cycle and increase your awareness of the year’s natural turn. You can change your approach to food by growing a home vegetable garden, even on a small scale. While you probably won’t supply all your own vegetables and fruit, you can certainly supplement your diet (and your budget) by growing some of your own fresh, organic produce.

Learn to work with nature as you follow earth’s cycles, tending your plants in the fresh air, sunshine and rain. Watch the natural growth patterns and cycles of your plants over the smooth succession of the seasons. Find yourself in a more meaningful, soulful connection to Nature, grateful for the food she is providing. Some simple ways to grow some of your own food while you get in tune with the seasons include:

Grow dwarf fruit trees in large containers on your deck or patio. Some fruit trees, figs for example, even prefer the crowded conditions of a container. Fruit trees are an exquisite way to connect with the turning of the year, through bud and blossom in Spring, leaf and fruit through Summer, harvest and colour change over Autumn, leaf fall and bareness over Winter then reawakening with the glory of Spring’s bud and blossom.
Large containers placed in frost-protected positions can also be used to grow greens through the cool and warm crop cycles. For example, you can grow bok choy and kale in Autumn, spinach and silverbeet over Winter, snowpeas and celery in Spring and lettuce and broccoli over Summer.
Tomatoes are an old favourite for producing excellent yields in small spaces, and are one of the most worthwhile fruits to grow at home. Plant from seed in late Winter, transplant seedlings in Spring and enjoy watching your tomatoes swell and ripen over Summer. Enhance your Summer evenings by biting into freshly picked tomatoes while you sit outside enjoying the lingering evening warmth on your deck. The juiciness and flavour of a freshly picked, home-grown tomato is unbeatable.
For something quite different, try a mushroom log inoculated with mushroom spawn placed in a damp, shady spot near your house. Shiitake mushrooms make an intriguing display as they puff out from the log into elegant cascades. Different kinds of mushrooms fruit in different weather conditions, triggered by the coolness or warmth of the season. Button mushrooms can be grown quite easily inside the house year round, and also provide an interesting spectacle as they burst forth from their compost.

So take the opportunity to tune into the seasons by working with nature to grow some of your own food. Your planet will thank you with delicious, healthy produce.

More vegetable gardening tips can be found at www.growingraw.com.

Trina Cleary is the editor of the Growing Raw Healthy Eating Guide. Copyright: you may freely republish this article, provided the text, author credit, the active links and this copyright notice remain intact.

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Growing Oyster Mushrooms

”Maximizing your mycelial mileage”, to quote Paul Stamets – prime mover at Fungi Perfecti, involves running your mushroom spawn into larger volume substrates. Here Jason shows how to inoculate used coffee grounds with oyster mushroom spawn to make even more spawn as well as (hopefully) mushrooms. This video was made in part to thank the guys at Inman Perk coffee shop, Atlanta, for saving all those coffee grounds for Jason to use. Note that only mushroom spawn purchased from a reputable supplier is guaranteed to contain only edible mushroom mycelia. Have fun. Jason
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MUSHROOM SPAWN MAKING

MUSHROOM SPAWN MAKING IN SORGOM GRAINS
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